5.4. 3D Gaussian Splatting

Building upon the initial pose data for each frame obtained from SLAM, the 3D Gaussian Splatting method is employed to perform three-dimensional rendering of the scene.

The computational platforms currently supported by this algorithm are listed in the table below:

Computing Platform General X86 Architecture Computers Radxa ROCK5B+ OrangePi 5 Ultra NVIDIA Jetson Orin Nano Super NVIDIA Jetson AGX Orin D-Robotics RDK X5
Sensor AC1

The following video demonstrates the offline 3D Gaussian Splatting effect on a supported computing platform for a European-style building in a certain scenic area.

Video Data: European architecture
Source Code: AC1 3dgs