5.4. 3D Gaussian Splatting
Building upon the initial pose data for each frame obtained from SLAM, the 3D Gaussian Splatting method is employed to perform three-dimensional rendering of the scene.
The computational platforms currently supported by this algorithm are listed in the table below:
| Computing Platform | General X86 Architecture Computers | Radxa ROCK5B+ | OrangePi 5 Ultra | NVIDIA Jetson Orin Nano Super | NVIDIA Jetson AGX Orin | D-Robotics RDK X5 |
| ● | ○ | ○ | ○ | ● | ○ | |
| Sensor | AC1 | |||||
The following video demonstrates the offline 3D Gaussian Splatting effect on a supported computing platform for a European-style building in a certain scenic area.
Video Data: European architecture
Source Code: AC1 3dgs